Not everybody has a multi thousand dollar monster gaming rig. So with that in mind, I made this model low poly as much as I could for the sake of framerate performance. You see, if I would have made it very fancy with lots of polygons, that would affect the rendering framerate of the WebGL scene in a negative way. Some of you might notice that this building model is somewhat over simplistic, very plain and not much going for it in the eye candy department. Here’s the building model all broken up in it’s prefab parts:Īnd this here is CopperCube where I added all of it’s interactivity and published it to WebGL: Whenever I need to use the same particular prefab again and again, I just copy and paste it over and over. This way I greatly reduce the tedious and repetitive task of making so many of the same model parts. I created this multi level building model by first making a series of prefabs modules that were all specially designed to accurately inter-connect with each other, pretty much like a 3d puzzle. For this project, I used just 2 apps, Sketchup for the model itself and CopperCube for the final processing of the model in to the WebGL scene. So with that said, I have decided to create a little demonstration of architectural modeling specifically made for WebGL publishing. ![]() ![]() But lately, I have also been fascinated with WebGL. The one area I am more interested in is architectural design. I tried a few of the most well known 3D programs out there, but for now I am concentrating on Sketchup for the time being due to it’s ease of use for newbies like me. I just recently started to self teach myself 3D modeling.
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